![]() in Computing: Graphics and Visualization, School of Computing, University of Utah. Game Engines for Architecture and Machinima.Topics-Procedural Game Art, W 9:40 – 12:40, Building 72 Room 117 Courses: Machinima, Digital Figure Sculpting, Programming for Games, Character Modeling, Advanced Modeling, Advanced Character Sculpting, Asset Pipeline, Procedural Game Art, Rigging, Game Shaders, and VFX. Research interests include: Engineering and Arts Education, Simulations and Games/VR, 3D printing for Visualization and Art, and Game Engines for Architecture and Machinima. He is a Co-Founder of the Entertainment Arts and Engineering program where he is a professor. His passion is to teach in the intersection of art and engineering. ![]() He has been teaching computer graphics for over twenty years. His industry experience included designing and directing interactive music videos for Sting and Peter Gabriel, working on several AAA video games in varied rolls, and designing and directing the first major interactive TV (I-TV) show at Microsoft that was called Vine Street. Throughout his education, he has been influential in founding and designing academic programs that blend the arts with engineering. ![]() His dissertation was on “The Educational Impact of Digital Visualization Tools on Digital Character Production Computer Science Courses” and his doctoral work was on Entertainment Arts and Engineering Interdisciplinary Education. in Computing at the University of Utah in 2009. in Design at the University of California Los Angeles in 1990, his M.B.A from Northwestern University in 1999, his M.S.E in Computer Graphics and Game Technology at the University of Pennsylvania in 2005, and his Ph.D. degree from Brigham Young University in 1985, his M.A. Mark Christensen van Langeveld received his B.S. Master’s of Entertainment Arts & Engineering.International Student Application Information.Master of Entertainment Arts and Engineering.
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